Hands-on: Sleeping Dogs

By Calum Wilson Austin
Updated October 11 2012 - 1:18pm, first published August 8 2012 - 4:57pm
A screenshot from the Sleeping Dog game.
A screenshot from the Sleeping Dog game.
A screenshot from the Sleeping Dog game.
A screenshot from the Sleeping Dog game.
A screenshot from the Sleeping Dog game.
A screenshot from the Sleeping Dog game.

Development hell is a sad place. Thousands of shelves line the drab walls that overflow with the games, films, books and albums that never quite made it. Whether they were deemed unprofitable, unfinished, unwanted or inappropriate, they now just sit in that unforgiving place, gathering dust. Few projects escape this dank idea-tomb, but occasionally a title will have a surge of interest or stroke of luck that propels it, blinking, back into the sunlight. When a title with as troubled a development as United Front Games' Sleeping Dogs finally sees a release, it's a miracle in itself. I had a good four hours to sit down and explore Sleeping Dogs' vibrant and menacing world in some early and mid-game segments to see how the crime drama fared after a stint in development hell.

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